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- ANIMATE4.PRG
- (9/88)
-
- (c) 1988 by Tom Hudson
-
- Program & Documentation
- by Tom Hudson
-
-
- This is a Public Domain utility.
-
-
- ANIMATE4.PRG is the fourth generation animation display program for the
- CYBER family of products:
-
- CYBER STUDIO
- CYBER CONTROL
- CYBER PAINT
- CYBER VCR and
- CYBER SCULPT
-
- This program will display delta-file AND sequence animations,
- created either by CYBER PAINT in .DLT or .SEQ format, or CYBER
- STUDIO/CONTROL in .DLT format. Delta files (with initial
- .PI1 files and data files with a .DLT extender) take up more
- space on disk than sequence files (composed of only file file,
- which takes up about 30-40% less disk space than a comparable
- .PI1/.DLT combination). Sequence files take up the same amount
- of space in memory as delta files, however.
-
- This version of ANIMATE will also display all color-palette
- changes in .SEQ files created with CYBER PAINT 2.0, and no longer
- uses the double-buffering command of the previous animation
- programs. (The buffering is now automatic, and very fast.)
-
-
- To display .DLT files, click on the .DLT button in the custom
- file selector. Likewise, to display .SEQ files, click on the
- .SEQ button.
-
- Disk drives may be altered with the drive-letter buttons. Paths
- may be moved through with the "Back" and Reread" buttons.
-
- As with my previous animate programs, there are 2 operating modes:
- Batch and manual. Animations can be run in sequence from a hard disk
- and/or floppy drives in batch modes, with chained animation files
- easily accomodated. NOTE: You can only chain delta files --
- sequence files are NOT chainable.
-
-
- MANUAL MODE
-
- The manual mode is invoked by simply double-clicking on the
- ANIMATE4.PRG icon. The program will display help information
- -- take some time to read it for the basic commands such as
- (F)orward, etc.) Click on OK, and you will be presented
- with my new file selector.
-
- Loading Delta Files:
-
- Select the delta file you want to run (it can be either stereo or
- monoscopic). The program will load the delta file and its
- associated .PI1 file (L_ and R_ versions, if the animation is in
- stereo). It will ask if you have more delta file sections (this will
- only happen if you chained the animation), click on the appropriate
- button. If there are more delta files, the file selector will
- reappear, and you must select the name of the chained delta file.
-
- After all delta files are loaded, the program will start animation.
-
- Loading Sequence Files:
-
- Click on the .SEQ button, and the sequence files on the disk will
- be displayed. Select the sequence file you want to run (sequence
- files can only be monoscopic). The program will load it and
- begin running automatically. Press the F key to turn
- Ping-pong mode on or off.
-
-
- BATCH MODE
-
- The animator program will run in a batch mode for continuous
- demonstrations of animations. This is done through the use of a run
- control file, which has the extension .RUN. To work properly, the
- ANIMATE4.PRG program must be installed via the "Install application"
- selection on the desktop. Install ANIMATE4.PRG as a GEM application
- with document type RUN.
-
- To execute the animator in batch mode, just double-click on the
- appropriate .RUN file.
-
- The .RUN file format is discussed after the keyboard command
- section.
-
-
- KEYBOARD COMMANDS
-
- Once you have an animation sequence running, the following keys are
- operational:
-
- F1-F10 -- Control the speed of the animation from slow (F1) to fast
- (F10). Default speed is F6.
-
- Help -- Aborts the animation and displays the file selector for a new
- animation in both batch and manual modes. Changes to manual mode if
- running in batch mode.
-
- Undo -- Quits the program, returning to the desktop.
-
- F -- Toggles the animation direction from forward-only to a
- forward-reverse ping-pong effect. Default is forward-only.
-
- Space bar -- Pauses and single-steps the animation. Press any other
- key to resume normal operation.
-
- Alt-L -- Locks the keyboard to prevent tampering during demonstrations,
- no keys will have any effect. Press Alt-L again to unlock the
- keyboard.
-
-
- .RUN FILE FORMAT
-
- The .RUN file is a simple text file, which can be created with any text
- editor or 1st Word. Each line has the following format:
-
- PATH,FILE,MORE[,FWDBAK,BUFFER,SPEED,TIMES]
-
- PATH -- Drive and path of animation delta file or sequence file, may
- be upper or lower case. Example: A:\ANIMATIONS\
-
- FILE -- Filename of animation delta file, in upper or lower case.
- Example: CARGO.DLT. If it is a sequence file, the example would
- be CARGO.SEQ.
-
- MORE -- Indicates whether or not there are more delta files to be
- chained to this one. Enter Y if there are more, or N if there are not.
- May be upper or lower case. If the Y is entered, the next line
- contains the filename of the next delta file in the chain, and the
- extra parameters on this line are not used. Any number of files may be
- chained. For sequence files, use an N.
-
- FWDBAK -- Indicates whether the animation should be run forward only
- (F) or forward/reverse (R). May be upper or lower case. Not used if
- the file has more delta files chained to it.
-
- BUFFER -- This parameter is no longer used in ANIMATE4.PRG,
- but should be included for compatibility with older programs.
- Simply include a B in this slot.
-
- SPEED -- Indicates the speed at which the animation should be run.
- Values range from 0-9, corresponding to function keys F1-F10.
-
- TIMES -- The number of times the animation is to be run before going to
- the next animation. In forward/reverse mode, this is the number of
- complete forward/reverse cycles; in forward mode, it is the number of
- normal animation cycles. A value of 9999 indicates to run the
- animation forever, until HELP or UNDO is pressed. Use 9999 when
- you're creating a .RUN file that will be used to load one animation
- from a floppy disk and display it forever.
-
- Example batch files:
-
- b:\,cargo.dlt,n,f,b,8,9999
-
- Runs the CARGO animation forward at speed 8, forever.
-
-
- c:\animate\,hollow.dlt,y
- c:\animate\,hollowb.dlt,n,f,b,9,9999
-
- Runs the two-part HOLLOW animation (HOLLOW.DLT and HOLLOWB.DLT, in the
- ANIMATE folder on drive c:) forward at speed 9, forever.
-
-
- a:\,bounce.dlt,n,r,b,7,20
- b:\,atari.dlt,y
- b:\,atarib.dlt,n,f,b,9,25
-
- Runs the BOUNCE animation from drive A: 20 times in forward/reverse
- mode at speed 7, then runs the two-part ATARI animation
- (ATARI.DLT and ATARIB.DLT) from drive B: 25 times at speed 9
- forward. When the ATARI animation is complete, operation resumes
- with BOUNCE again and continues until HELP or UNDO is pressed.
-
- a:\tutorial\,tesla.seq,n,f,b,9,9999
-
- Runs the TESLA animation on the CYBER PAINT disk forward, at
- speed 9, forever (or as long as the hardware holds out,
- whichever comes first).
-
-